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Amoszine PD Edition 0
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Amoszine PD Edition 0.adf
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EXAMPLE_PROGRAMS
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example10.AMOS
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example10.amosSourceCode
Wrap
AMOS Source Code
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1993-02-25
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696b
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31 lines
Rem example10.amos
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Rem display bob 1 from a loaded sprite file
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Rem the usual stuff, not forgetting FLASH OFF, try it without it!
Flash Off : Curs Off : Paper 0 : Hide : Cls 0
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Rem load in the sprite bank into bank 1
Load "df0:bobs/spacecraft.abk",1
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Rem use the colours from the sprite bank, try it without this line to see effect
Get Sprite Palette
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Rem the meat, display BOB 1 at 10 pixels across and 100 pixels down the screen
Rem the 1 on the end is the image from the bank to display.
Bob 1,10,100,1
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Rem CLEAR the KEYboard buffer of key presses and WAIT for a KEY press
Clear Key : Wait Key
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Rem show you what is happening in the memory banks
List Bank
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